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Definition[]

The Djinn, or the "ancient mages," were an ancient race that practiced aether arts through the use of runes and worked towards solving the mysteries of aether.

The Indrath Clan had been distinguished as leaders of the other asuran clans and basically revered as beings closest to true gods not just for their strength, but because their control over aether could not be replicated by any others. But at some point, one of the emissaries from the Indrath Clan discovered that there were a reclusive civilization of lessers that were able to harness their powers. Fearing that their power and authority would be questioned, the elders ordered for their elimination. The Djinn were a pacifist race and did not initially attempt to retaliate against the Indrath Clan, ultimately leading to their demise. Unlike the Indrath clan that had developed and trained their aether arts for battle, these ancient mages had only sought to improve life through technological advancements.[1] They built the floating Xyrus City, numerous teleportation gates, underground cities, the mysterious Relictombs, and many more of the world's mysteries. Their genocide had been kept as the Indrath Clan’s darkest secret and their technology had been concealed and studied, but because of how elaborate their underground cities were, the Indrath Clan was never sure if they had truly discovered all that they had hidden, which is why the lesser kin of dragons inhabit both Alacrya and Dicathen, making sure even now that there aren’t any of the ancient mages left alive.[1]

They are currently believed to be completely extinct. The Djinn were also adept at using mana, the Alacryan's bestowal ceremony and runes are likely referenced from them.

Background[]

The Asuran Indrath clan feared the Djinn's advancement in aether arts and decided they were a risk to their authority, committing genocide against most of the Djinn. They took some Djinn as prisoners to their homeland and tortured them in hopes of learning information about aether and how to harness it, but ultimately were unable to learn how to use it due to the unique way that aether is learned. Agrona threatened to expose the Indrath Clan of their wrongdoings, but they exiled him to Alacrya under the pretense of having an intimate relationship with the lessers. During his exile, Agrona and his followers searched for the ancient mages' buried text, hoping to build upon their knowledge. He resorted to using the lessers as experimental subjects to investigate the existence of an edict called "Fate." Agrona met Sylvia, who warned him of her father's plan to assassinate him and also the existence of their unborn child she was carrying. Upon learning of Sylvia's pregnancy of a child of basilisk and dragon race lineage, Agrona imprisoned Sylvia until she gave birth to Sylvie. Sylvia later escaped, taking Sylvie with her. Agrona sent Cadell to capture her.

Fun Facts[]

It was mentioned in the webcomic that the technology used to create Dimensional Rings was left behind by the Djinn.[2]

The Djinn are described as having skin in shades of pinks and purples. They have runes upon their bodies, allowing them to harness the power of Aether.[3]

As already mentioned, the Djinn used Runes, which is also known as Spellforms, in order to draw in and manipulate Aether. Nevertheless, true mastery and the organic appearance of godrunes—such as that branch of spatium Arthur had received—only come through major insight.[4]Godrunes signify that someone has gained insight into a certain aspect of aether.[4]

Unlike the Dragons, the Djinn were limited by their physical bodies. Most of their struggles weren’t about gaining insights, but rather figuring out ways to make their fragile bodies handle the burden of aether.[4]

Nevertheless, even though the Dragons of the Indrath Clan have the physique and aptitude to handle aether, they do not possess the knowledge and insights to conceptualize aether as their own.[4]

Arthur Leywin is a perfect example of a being able to utilize aether; this is due to the fact that he has the physique of a dragon, which can physically handle the stress aether puts on a body, and the mindset of the djinn, who can gain insight and knowledge over aether. He has even been called "Being of Aether and Flesh".

The Djinn are believed to be entirely extinct, and what remains of them are a few consciousnesses stored in crystals. The Djinn were capable of storing their personalities, some of their power, memories, and physical appearances in purple crystals.[4] Arthur Leywin has met remnants belonging to two different Djinn in the Relictombs.

The Djinn harbor hate towards the Indrath clan and consider the Indrath clan as unworthy to be called "Asuras," as stated by the consciousness of the first Djinn who conducted the test for Arthur Leywin in his first Ascension.[4]

Not all Djinn were pacifist and there was even a small group of non-pacifist Djinn such as the one that Arthur met in the Relictombs that created the Blood Relic Zone and the Aether Armor.

Djinn’s Descendants[]

This isn’t something most know, but emitters—healers—carry the blood of the ancient mages in their veins . This, in fact, is the source of their aberrant form of magic .[5]

References[]

  1. 1.0 1.1 The Beginning After The End Novel: Volume 7- Chapter 251
  2. The Beginning After The End Webcomic: Episode 58
  3. The Beginning After The End Novel: Volume 8- Chapter 273
  4. 4.0 4.1 4.2 4.3 4.4 4.5 The Beginning After The End Novel: Volume 8- Chapter 274
  5. The Beginning After The End Novel: Volume 8- Chapter 312
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